#include "stdafx.h"
#include "TestScene.h"

bool TestScene::DoInit()
{
	return true;
}

bool TestScene::DoRun()
{
	return true;
}

void TestScene::DoClose()
{

}

bool TestScene::Key(int key, int, eStateAction action, eMODE)
{
	if ( action == eStateAction::ACTION_PRESS || action == eStateAction::ACTION_REPEAT )
	{
	}
	return true;
}